ink, Inkle's open-source IF scripting language, hits version 1.0

ink, the open-source scripting language that powers the branching narratives for Inkle video games like Heaven’s Vault, Pendragon, and plenty of others, is now out of beta with a handful of latest options to turn for it.

That massive milestone implies that ink now contains the power to each transfer between and monitor the have an effect on of more than one, simultaneous in-game conversations on one every other, along side some smaller options like a gloomy mode, progressed syntax highlighting, and enhancements to Team spirit integration.

Even with ink now at model 1.zero, Inkle says that it’s going to proceed to be usable at no cost so long as they can beef up it.

Inkle launched an open-source beta model of the instrument again in 2016, aiming for the free-to-use mission to behave as “Phrase for Interactive Fiction,” in Inkle’s phrases, and make allowance IF writers to craft narratives in a extra fluid means than different choices permit.

“Department when you wish to have to, rejoin the go with the flow seamlessly, monitor state and range what is written in accordance with what got here prior to – with none wish to plan, format, or construction prematurely. Organise your content material whilst you know what form it desires to take, no longer prior to,” explains a weblog put up.

That weblog put up, discovered right here, strains ink’s evolution through the years which incorporates highlights from its community-led function construction and the way Inkle itself has formed ink all over its time in beta.

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