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We're talking to the duo behind Salt and Sanctuary at 3PM EDT

Born from the ashes of XNA video games from Xbox Reside Arcade, Salt and Sanctuary discovered an enormous target market closing 12 months because it billed itself as “the 2-D model of Darkish Souls,” a style that it seems, was once simply wanting a steward. Salt and Sanctuary has a massively a success 12 months, and now it is introduced at the Nintendo Transfer. 

As with many different builders exploring Nintendo’s new hand-held console, we’ve a large number of questions for Michelle and James Silva, and we are excited to get solutions to these questions lately at 3PM EDT at the Gamasutra Twitch channel. If you happen to’ve been taking part in the pains of Salt and Sanctuary, we invite you to come back by means of and ask your questions in Twitch chat! 

And while you are at it, make sure you apply the Gamasutra Twitch channel for extra developer interviews and editor roundtables. 

 

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