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Video: Publishing indie games the Devolver Digital way

This video is made conceivable by means of Intel’s GameDev BOOST program — devoted to serving to indie sport builders far and wide succeed in their goals.

Within the remaining decade, Devolver Virtual has redefined what it approach to be an indie writer. It has an eclectic portfolio that spans each and every sport style possible. And the corporate credit its good fortune to 1 factor: growing deep relationships with its builders.

The writer has a rock-and-roll-like recognition for its video games, which generally tend to have placing artwork types (like in GRIS and Hotline Miami), stylized violence (corresponding to My Buddy Pedro and Ape Out), and leading edge mechanics. Devolver considers the builders at the back of those video games as circle of relatives and take a look at to assist them out up to conceivable.

All through this yr’s Sport Builders Convention in San Francisco, we visited the Devolver “artwork bunker,” an underground house the place builders may simply hang around and drink clear of the crowds. That’s the place we met with CTO John Bartkiw and VP of cellular Mark Hickey to discuss what makes Devolver so particular.

Watch the video under to listen to their ideas on their publishing slate, what they search for in doable companions, and the place they see the corporate going within the subsequent 10 years.

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