Historic Greece marked the biggest global ever created for an Murderer’s Creed recreation, and person who noticed the Ubisoft crew at the back of Murderer’s Creed Odyssey confronted with some distinctive demanding situations all through its building.
On this GDC 2019 communicate, global director Benjamin Corridor and artwork director Thierry Dansereau percentage their non-public ideas, views, and demanding situations confronted all through the advent of Odyssey‘s historic Greece, operating throughout the world-building philosophies that made it conceivable to create a dwelling, respiring game of a spot that not exists.
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