Although it used to be made for this 12 months’s 7-Day Roguelike Problem, there is little or no roguelike DNA in DragonXVI’s Skyrogue, and that’s the reason superb, as a result of it is a fulfilling turn-based sneaking recreation as a substitute. Throughout 5 (reputedly hand-crafted) ranges, you need to relieve a transferring airship of its many glittering gem stones and gold nuggets, fending off guards and their blasted sight traces as you cross.
The basics might be acquainted to you: the enemy strikes whilst you do, in case you input their sight traces they’re going to start to chase you, and in the event that they succeed in you, smartly I presume you are chucked within the brig, however the degree restarts. You’ll hop round corners to lose them, or tactically manoeuvre them round, on this vibrant and fluidly animated stealth recreation that looks like a puzzler due to its turn-based nature.
The place Skyrogue differs from maximum stealth video games is the addition of a blink transfer—yep, like the only in Dishonored. Particular inexperienced gem stones mean you can soar a number of steps in a route, bypassing gaps or simply dodging the ubiquitous guards. There are some just right ranges right here, however no longer truly sufficient to make complete use of the fascinating blinking mechanic. In the meantime, degree 2 may have you ever quitting the sport fully, as it is strangely tricky. My tip for that’s to forget about the treasure, and concentrate on the important thing.
Nonetheless, there is a lot to love about this chunky stealth recreation, from the radical airship atmosphere (the place it is imaginable to sneak your manner off the threshold), to the relaxing blink transfer that threatens to show the sport right into a two-dimensional Dishonored.
For extra nice unfastened reports, take a look at our roundup of the very best unfastened PC video games.