It is been 5 years to the day since Naughty Canine launched The Final Of Us, and to mark the instance the corporate took to Twitter to substantiate it is now offered over 17 million copies of the sport throughout PlayStation three and four.
That is a large quantity, regardless that no longer a very unexpected one for the reason that the sport was once each hailed at release as Sony’s fastest-selling “new highbrow assets” within the historical past of the PS3, after which a 12 months later launched in remastered shape on PS4.
Because the studio prepares to release its full-fledged follow-up The Final Of Us Section II, this little gross sales shoutout is a great reminder that porting Final Of Us to PS4 was once, in keeping with Naughty Canine, a) very arduous and b) a key a part of the studio’s efforts to organize its manufacturing pipeline for pumping out PS4 video games.
“The Final Of Us Remastered gave us an excuse to deliver the ones techniques over, refine them and optimize them for the ,” Naughty Canine’s Neil Druckmann mentioned in 2014. “I will be able to’t describe how tricky a job this is. And as soon as it’s working smartly, you’re working the [versions] aspect via aspect to remember to didn’t screw one thing up within the procedure, like physics being relatively off, which throws the sport off, or lighting fixtures being shifted and swiftly it’s a tremendously other glance.”