On the most recent episode of The Recreation Informer Display podcast, we interviewed Mike Laidlaw about his occupation at BioWare and why he made up our minds to go away the studio after 14 years. Within the dialogue, we duvet courses that he discovered all through his time as a author and artistic director on tasks like Dragon Age: Inquisition (that he’s going to even be overlaying in an upcoming GDC Consultation) and his broader ideas on RPG construction. If you are curious in regards to the fresh historical past of the way forward for BioWare, Laidlaw additionally touches on what came about with Dragon Age II, and why he isn’t too fearful about the way forward for the Dragon Age collection and the demanding situations in Anthem’s construction. Benefit from the interview!
Should you’d choose to hear this interview you’ll click on right here to subscribe to the podcast on iTunes and click on right here to subscribe to the podcast on Google Play.
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