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Don't Miss: The untold story of Lumines: Electronic Symphony

  [How did the PlayStation Vita’s puzzle megastar take form? Manufacturer James Mielke (previously of developer Q Leisure) walks via early ideas for the sport, outlines manufacturing difficulties, together with never-before-seen in-progress displays and video.] Formally greenlit in August of 2010 — in Paris, the place I had introduced a …

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